Garantía:
Verifica las políticas de Tienda Mundial
495.00 - 400.00 - 1
Elegible para
cuotas.
Ingresa el número de tu tarjeta en los detalles de pago para ver el monto total a pagar.
Cuotas
Monto
3
(Sin recargo)
Q133.33
6
(Sin recargo)
Q66.67
10
Q42.40
12
Q35.67
15
Q28.67
18
Q24.11
24
Q18.75
36
Q12.61
48
Q9.54
Cuotas
Monto
3
(Sin recargo)
Q133.33
6
(Sin recargo)
Q66.67
10
(Sin recargo)
Q40.00
12
(Sin recargo)
Q33.33
15
Q28.53
18
Q23.78
24
Q17.96
36
Q12.36
Cuotas
Monto
3
Q141.00
6
Q71.33
10
Q42.90
12
Q36.00
18
Q24.89
24
Q18.75
36
Q12.56
Cuotas
Monto
3
(Sin recargo)
Q133.33
6
(Sin recargo)
Q66.67
10
(Sin recargo)
Q40.00
12
(Sin recargo)
Q33.33
15
(Sin recargo)
Q26.67
18
(Sin recargo)
Q22.22
24
Q17.83
36
Q11.89
48
Q8.92
Cuotas
Monto
2
(Sin recargo)
Q200.00
3
(Sin recargo)
Q133.33
6
Q70.33
10
Q42.40
12
Q35.67
15
Q28.93
18
Q24.56
Cuotas
Monto
2
(Sin recargo)
Q200.00
3
(Sin recargo)
Q133.33
6
Q70.33
10
Q42.40
12
Q35.67
15
Q28.93
18
Q24.56
24
Q18.75
36
Q12.56
48
Q9.46
Cuotas
Monto
3
(Sin recargo)
Q133.33
6
(Sin recargo)
Q66.67
10
(Sin recargo)
Q40.00
12
(Sin recargo)
Q33.33
15
Q28.27
18
Q23.78
24
Q18.33
36
Q12.67
48
Q9.33
Cuotas
Monto
3
(Sin recargo)
Q133.33
6
Q70.33
10
Q42.40
12
Q35.67
15
Q28.93
18
Q24.56
Producto de Tienda Mundial
Ocultar detalles
¿Qué significa la etiqueta azul en tus productos?
Tienda Mundial
La etiqueta de Tienda Mundial aparece en tus productos cuando son
pedidos internacionales y deben ser importados desde Miami. Es por
ello que pueden tener promesas de entrega extendidas, desde
15 hasta 30 días en algunos casos.
Puedes conocer más sobre
Tienda Mundial aquí.
Producto de importación, vendido por Amazon y transportado desde Miami.
Cómpralo hoy y recibe en los próximos
6-14 días hábiles.
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ENTREGA EN 2 HORAS
ENVÍO ESTÁNDAR
The Object-Oriented Thought Process, Fourth EditionAn introduction to object-oriented concepts for developers looking to master modern application practices
Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, Visual Basic .NET, Ruby, and Objective-C. Objects also form the basis for many web technologies such as JavaScript, Python, and PHP.
It is of vital importance to learn the fundamental concepts of object orientation before starting to use object-oriented development environments. OOP promotes good design practices, code portability, and reuse–but it requires a shift in thinking to be fully understood. Programmers new to OOP should resist the temptation to jump directly into a particular programming language (such as Objective-C, VB .NET, C++, C# .NET, or Java) or a modeling language (such as UML), and instead first take the time to learn what author Matt Weisfeld calls “the object-oriented thought process.”
Written by a developer for developers who want to make the leap to object-oriented technologies, The Object-Oriented Thought Process provides a solutions-oriented approach to object-oriented programming. Readers will learn to understand the proper uses of inheritance and composition, the difference between aggregation and association, and the important distinction between interfaces and implementations.
While programming technologies have been changing and evolving over the years, object-oriented concepts remain a constant–no matter what the platform. This revised edition focuses on interoperability across programming technologies, whether you are using objects in traditional application design, in XML-based data transactions, in web page development, in mobile apps, or in any modern programming environment.
“Programmers who aim to create high quality software–as all programmers should–must learn the varied subtleties of the familiar yet not so familiar beasts called objects and classes. Doing so entails careful study of books such as Matt Weisfeld’s The Object-Oriented Thought Process.” –Bill McCarty, author of Java Distributed Objects, and Object-Oriented Design in Java
Contents at a Glance
1 Introduction to Object-Oriented Concepts
2 How to Think in Terms of Objects
3 Advanced Object-Oriented Concepts
4 The Anatomy of a Class
5 Class Design Guidelines
6 Designing with Objects
7 Mastering Inheritance and Composition
8 Frameworks and Reuse: Designing with Interfaces and Abstract Classes
9 Building Objects and Object-Oriented Design
10 Creating Object Models
11 Objects and Portable Data: XML and JSON
12 Persistent Objects: Serialization, Marshaling, and Relational Databases
13 Objects in Web Services, Mobile Apps, and Hybrids
14 Objects and Client/Server Applications
15 Design Patterns
* Precio y unidades sujetos a revisión de Pacifiko
Garantía:
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Garantía de 7 días
Recuerda que para productos de Tienda Mundial, artículos distribuidos por Amazon.com y otras tiendas internacionales,
actuamos como proveedor logístico y no nos hacemos responsables de daños causados en la importación o cambios en artículos
no retornables a Miami como consumibles, perfumes, réplicas, artículos que tengan origen chino o clasificados como
materiales peligrosos (baterías, gases inflamables, químicos, etc). Puedes conocer más sobre las
políticas de Tienda Mundial aquí.
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