Ciencia Ficción y Fantasía

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Antonia Michaelis, autora de El cuentacuentos, nos vuelve a sorprender con un thriller que mantendrá al lector expectante. Svenja acaba de mudarse a Tubinga para estudiar medicina. Está muy ilusionada por su vida independiente y por descubrir lo que significa hacerse mayor. Cuando llega a su nuevo departamento, descubre en la alacena de la cocina a un niño parado de cabeza, lleno de arañazos y hojas en el cabello, que la mira fijamente. Él no pronuncia una palabra, pero se instala con Svenja, así que ella decide llamarlo Nashville, como se lee en el estampado de su desgastada camiseta. La libertad que imaginó tener se ve frustrada por la presencia de este chico que desaparece una y otra vez sin ninguna razón aparente. Ahora Svenja tiene que combinar las responsabilidades escolares con el cuidado de Nashville, pero cuando una serie de asesinatos de indigentes pone a la ciudad en crisis, Svenja se inquieta, pues sospecha que tienen que ver con las desapariciones de Nashville y los ataques de pánico que sufre. Pronto se dará cuenta de que sus vidas están en peligro y de que todo es un juego de apariencias donde el lobo busca en silencio a su víctima.

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El mesías de Dune es la segunda entrega de la excepcional saga de Frank Herbert «Dune», considerada la mejor serie de ciencia ficción de todos los tiempos.Arrakis, también llamado Dune: un mundo desierto en pos del sueño de convertirse en un paraíso, cuna de mil guerras que se han extendido por todo el universo y de un anhelo mesiánico que intenta alcanzar el sueño más antiguo de la humanidad...Paul Atreides: un personaje mítico, perturbado por la cercana presencia de una sombra dominante: su hermana Alia. Y frente a ellos, los grandes intereses económicos, políticos y religiosos que sacuden los espacios interestelares: la CHOAM, la Cofradía espacial, el Landsraad, la Bene Gesserit...Todo ello, y mucho más, conforma esta segunda entrega de «Dune»: un fresco impresionante y una obra cumbre de la imaginación.

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Número de paginas: : 850 páginas ISBN-10: 0385319959 ISBN13: 978-0385319959 Peso: 1.4 lb.

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Opiniones editoriales:Opinión:“Brilliant…a celebration of human ingenuity [and] the purest example of real-science sci-fi for many years…Utterly compelling.”--Wall Street Journal“Terrific stuff, a crackling good read that devotees of space travel will devour like candy…succeeds on several levels and for a variety of reasons, not least of which is its surprising plausibility.”— USA Today  “An impressively geeky debut…the technical details keep the story relentlessly precise and the suspense ramped up. And really, how can anyone not root for a regular dude to prove the U-S-A still has the Right Stuff?”--Entertainment Weekly“Gripping…[features] a hero who can solve almost every problem while still being hilarious. It’s hard not to be swept up in [Weir’s] vision and root for every one of these characters. Grade: A.”— AVClub.com “Andy Weir delivers with The Martian...a story for readers who enjoy thrillers, science fiction, non-fiction, or flat-out adventure [and] an authentic portrayal of the future of space travel.”--Associated Press"A gripping tale of survival in space [that] harkens back to the early days of science fiction by masters such as Robert Heinlein, Isaac Asimov and Arthur C. Clarke."--San Jose Mercury News“One of the best thrillers I’ve read in a long time. It feels so real it could almost be nonfiction, and yet it has the narrative drive and power of a rocket launch. This is Apollo 13 times ten.”--Douglas Preston, #1 New York Times bestselling author of Impact and Blasphemy “A book I just couldn’t put down! It has the very rare combination of a good, original story, interestingly real characters and fascinating technical accuracy…reads like “MacGyver” meets “Mysterious Island.”--Astronaut Chris Hadfield, Commander of the International Space Station and author of An Astronaut’s Guide to Life on Earth "The best book I've read in ages. Clear your schedule before you crack the seal. This story will take your breath away faster than a hull breech. Smart, funny, and white-knuckle intense, The Martian is everything you want from a novel."--Hugh Howey, New York Times bestselling author of Wool “The Martian kicked my ass! Weir has crafted a relentlessly entertaining and inventive survival thriller, a MacGyver-trapped-on-Mars tale that feels just as real and harrowing as the true story of Apollo 13.”— Ernest Cline, New York Times bestselling author of Ready Player One “Gripping…shapes up like Defoe’s Robinson Crusoe as written by someone brighter.”--Larry Niven, multiple Hugo and Nebula Award-winning author of the Ringworld series and Lucifer’s Hammer“Humankind is only as strong as the challenges it faces, and The Martian pits human ingenuity (laced with more humor than you’d expect) against the greatest endeavor of our time — survival on Mars. A great read with an inspiring attention to technical detail and surprising emotional depth. Loved it!"--Daniel H. Wilson, New York Times bestselling author of Robopocalypse“The tension simply never lets up, from the first page to the last, and at no point does the believability falter for even a second. You can't shake the feeling that this could all really happen.”— Patrick Lee, New York Times bestselling author of The Breach and Ghost Country  "Strong, resilent, and gutsy. It's Robinson Crusoe on Mars, 21st century style.  Set aside a chunk of free time when you start this one.  You're going to need it because you won't want to put it down."— Steve Berry, New York Times bestselling author of The King’s Deception and The Columbus Affair   “An excellent first novel…Weir laces the technical details with enough keen wit to satisfy hard science fiction fan and general reader alike [and] keeps the story escalating to a riveting conclusion.”— Publisher’s Weekly (starred)"Riveting...a tightly constructed and completely believable story of a man's ingenuity and strength in the face of seemingly insurmountable odds."--Booklist“Sharp, funny and thrilling, with just the right amount of geekery…Weir displays a virtuosic ability to write about highly technical situations without leaving readers far behind. The result is a story that is as plausible as it is compelling.”— Kirkus "Weir combines the heart-stopping with the humorous in this brilliant debut novel...by placing a nail-biting life-and-death situation on Mars and adding a snarky and wise-cracking nerdy hero, Weir has created the perfect mix of action and space adventure."--Library Journal (starred)   “A perfect novel in almost every way, The Martian may already have my vote for best book of 2014.”— Crimespree Magazine “A page-turning thriller…this survival tale with a high-tech twist will pull you right in.”— Suspense Magazine   Sobre el autor:Andy Weir built a career as a software engineer until the success of his first published novel, The Martian, allowed him to live out his dream of writing fulltime. He is a lifelong space nerd and a devoted hobbyist of subjects such as relativistic physics, orbital mechanics, and the history of manned spaceflight. He also mixes a mean cocktail. He lives in California.

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Opiniones editoriales:Sobre el autor:Stephen King is the author of more than sixty books, all of them worldwide bestsellers. His recent work includes If It Bleeds, The Institute, Elevation, The Outsider, Sleeping Beauties (cowritten with his son Owen King), and the Bill Hodges trilogy: End of Watch, Finders Keepers, and Mr. Mercedes (an Edgar Award winner for Best Novel and an AT&T Audience Network original television series). His novel 11/22/63 was named a top ten book of 2011 by The New York Times Book Review and won the Los Angeles Times Book Prize for Mystery/Thriller. His epic works The Dark Tower, It, Pet Sematary, and Doctor Sleep are the basis for major motion pictures, with It now the highest grossing horror film of all time. He is the recipient of the 2018 PEN America Literary Service Award, the 2014 National Medal of Arts, and the 2003 National Book Foundation Medal for Distinguished Contribution to American Letters. He lives in Bangor, Maine, with his wife, novelist Tabitha King.

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Editor: Delacorte Press; Edición: 1st (1 de junio de 1991)ISBN-10: 0385302304 ISBN13: 978-0385302302 Peso: 2 lb.

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Editor: Modern Library; Edición: 50th Anniversary ed. (1 de febrero de 1994)ISBN-10: 0385312083 ISBN13: 978-0385312080 Peso: 12.6 oz.

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Número de paginas: : 400 páginas ISBN-10: 0316389706 ISBN13: 978-0316389709 Peso: 12 oz.

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Número de paginas: : 416 páginas ISBN-10: 9780765382030 ISBN13: 978-0765382030 Peso: 15.2 oz.

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Número de paginas: : 640 páginas Editor: Riverhead Books; Edición: Reprint (4 de febrero de 2020)ISBN-10: 0735220182 ISBN13: 978-0735220188 Peso: 2 lb.

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Número de paginas: : 560 páginas ISBN-10: 031627383X ISBN13: 978-0316273831 Peso: 9.9 oz.

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Número de paginas: : 352 páginas Editor: Vintage; Edición: Reprint (2 de junio de 2015)ISBN-10: 0804172447 ISBN13: 978-0804172448 Peso: 8.8 oz.

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Editor: Crown; Edición: First Edition first Printing (11 de junio de 2019)ISBN-10: 1524759783 ISBN13: 978-1524759780 Peso: 1.2 lb.

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Editor: Paizo Inc.; Edición: 2 (1 de agosto de 2019)ISBN-10: 1640781684 ISBN13: 978-1640781689 Peso: 4.4 lb.

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People can plug into OASIS to play, go to school, earn money, and even meet other people (or at least they can meet their avatars), and for protagonist Wade Watts it certainly beats passing the time in his grim, poverty-stricken real life. Along with millions of other world-wide citizens, Wade dreams of finding three keys left behind by James Halliday, the now-deceased creator of OASIS and the richest man to have ever lived. The keys are rumored to be hidden inside OASIS, and whoever finds them will inherit Halliday’s fortune. But Halliday has not made it easy. And there are real dangers in this virtual world. Stuffed to the gills with action, puzzles, nerdy romance, and 80s nostalgia, this high energy cyber-quest will make geeks everywhere feel like they were separated at birth from author Ernest Cline.--Chris Schluep Guest Reviewer: Daniel H. Wilson on Ready Player One by Earnest Cline Daniel H. Wilson is the New York Times best-selling author of Robopocalypse. I dare you not to fall in love with Ready Player One. And I mean head over heels in love--the way you fall for someone who is smart, feisty, and who can effortlessly finish your favorite movie lines, music lyrics, or literature quotes before they come out of your mouth. Ready Player One expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future. The story is set in a near-term future in which the new, new form of the Internet is a realistic virtual multi-verse called the OASIS. Most human interaction takes place via goggles and gloves in millions of unique worlds, including the boring (and free) “public education” world from which our teenage protagonist must escape. Our unlikely hero is an overweight trailer park kid who goes by Wade Watts in real life, and “Parzival” to his best friends and mortal enemies--all of whom he interacts with virtually. Just like the Arthurian knight that is his namesake, young Wade is on a quest for an incredible treasure guarded by mythical creatures. Specifically, the creator of the OASIS and richest man on the planet, James Halliday, stipulated in his will that his fortune be given to the first person who can find an “Easter egg” hidden somewhere in the OASIS. The catch? Every devilishly complex clue on this treasure hunt is rooted in an intimate knowledge of 1980s pop culture. This leaves the people of the future hilariously obsessed with every aspect of the 1980s. The setup is particularly brilliant, because Ernie Cline seems to have a laser-beam knowledge of (and warm, fuzzy love for) every pop song, arcade game, and giant robot produced in the last thirty years. Seriously, this is a guy who owns and regularly drives a 1982 DeLorean that has been mocked up to look exactly like the time-traveling car in Back to the Future, complete with a glowing flux capacitor. But Ready Player One isn’t just a fanboy’s wet dream. Real villains are lurking, threatening our hero with death in their ruthless hunt for the treasure. Worse, these corporate baddies are posers with no love for the game – they have movie dialogue piped in via radio earpieces, use bots to cheat at arcade games like JOUST, and don’t hesitate to terrorize or murder people in the real world to achieve their aims inside the OASIS. As the book climaxes, a mega-battle unfolds with sobering life-or-death stakes, yet soldiered entirely by exciting and downright fun pop-culture icons. The bad guys are piloting a ferocious Mechagodzilla. Our good guy has to leave his X-Wing fighter aboard his private flotilla so that he can pilot an authentic Ultraman recreation. And how do you not grin when someone dons a pair of virtual Chuck Taylor All Stars that bestow the power of flight? Cline is fearless and he lets his imagination soar, yet this pop scenery could easily come off as so much fluff. Instead, Cline keeps the stakes high throughout, and the epic treasure hunt structure (complete with an evolving high-score list) keeps the action intense. The plot unfolds with constant acceleration, never slowing down or sagging in the middle, to create a thrilling ride with a fulfilling ending. Best of all, the book captures the aura of the manifold worlds it depicts. If Ready Player One were a living room, it would be wood-panelled. If it were shoes, it would be high-tops. And if it were a song, well, it would have to be Eye of the Tiger. I really, really loved it. -- Daniel H. Wilson Questions for Ernest Cline, Author of Ready Player One Q) So it seems you’re a bit of a pop-culture buff. In your debut novel Ready Player One you incorporate literally hundreds of pop culture references, many of them in ways that are integral to the book’s plot. What’s the first thing you remember geeking out over? A) Sesame Street and the Muppets. I thought Jim Henson ruled the universe. I even thought it was pretty cool that I shared my first name with a muppet. Until the first day of kindergarten, when I quickly learned that "Ernie" was not a cool name to have. That was about the time I segued into my next childhood obsession, Star Wars. Q) Like the book’s hero, you possess a horrifyingly deep knowledge of a terrifyingly broad swathe of culture, ranging from John Hughes movies to super-obscure Japanese animation to 8-bit videogames to science-fiction and fantasy literature to role-playing games like Dungeons & Dragons. What the heck is wrong with you?! How do you have so much time on your hands? A) Well, I’m raising a toddler now, so I don’t have as much time to geek out as I used to. I think I amassed a lot of that knowledge during my youth. Like most geeks, I was a sponge for all kinds of movies, TV shows, cartoons, and video games. Then as an adult, I worked at a long series of low paying tech support jobs that allowed me to surf the Internet all day, and I spent a lot of my cubicle time looking up obscure pop culture minutiae from my childhood while I waited for people to reboot their PCs. Of course, I spent most of my off hours geeking out, too. Luckily, all those hours can now be classified as "research" for my novel. Q) You’re stranded on an island and you can only take one movie with you. What is it? A) Easy! The Lord of the Rings Extended Edition. (Can I take all of the DVD Extras and Making of Documentaries, too?) Q) You’re given free tickets and back stage passes to one concert (artist can be living or dead)- who is it and why? A) Are we talking about time travel back to a specific concert in the past here? Because it would be pretty cool to stand on the roof of Apple Records and watch the Beatles jam up there. But my favorite rock band that’s still together is RUSH, and I just bought tickets to see them this June! Q) Favorite book of all time. A) That’s an impossible question! I could maybe give you three favorites: Snow Crash by Neal Stephenson, Galapagos by Kurt Vonnegut, and The Hitchhiker’s Guide to the Galaxy by Douglas Adams. Q) Best failed TV show pilot available on Youtube? A) The unaired Batgirl pilot starring Yvonne Craig. Q) Favorite episode of Cowboy Bebop? A) “Ganymede Elegy.” Or maybe “Boogie Woogie Feng Shui.” Q) What’s the first arcade game you ever played? What’s your favorite? A) I was deflowered by Space Invaders. My all time favorite coin-op game was probably Black Tiger. Q) Your idea of the perfect day... A) Play Black Tiger. Then go see Big Trouble in Little China at the Alamo Drafthouse with Kurt Russell and John Carpenter doing a live Q&A afterwards. When I get home that night, I accidentally invent a cheap abundant clean energy source that saves human civilization. I celebrate by staying up late to watch old Ultraman episodes with my daughter (who loves Ultraman even more than I do). Q) True or False. We hear you own a DeLorean and that you plan on tricking it out to be a time-travelling, Ghostbusting, Knight-Rider car. A) False. I actually plan on tricking it out to be a time-traveling Ghostbusting Knight Riding Jet Car. It’s going to have both a Flux Capacitor and an Oscillation Overthruster in it, so that my Delorean can travel through time AND solid matter. My personalized plates are ECTO88, just like a DeLorean that appears in my book. (I’m so glad that you asked this question, because now I can justify buying the car as a "promotional tool" for my book. Everyone reading this is a witness! My DeLorean is helping me promote my book! The fact that I’ve wanted one since I was ten years old is totally irrelevant!) Q) Speaking of DeLoreans: biggest plot hole in the Back to The Future Films? A) The Back to The Future Trilogy is perfect and contains no plot holes! Except for the plot hole inherent in nearly all time travel films: The planet Earth is moving through space at an immense speed at all times. So if you travel back in time, you are traveling to a time when the Earth was in a different location, and you and your time machine would appear somewhere out in deep space. For a time machine to be useful, it also needs to be able to teleport you to wherever the Earth was/is at your destination time. Q) But there are two DeLoreans in 1885--why doesn’t Doc dig out the one he buried in a cave for Marty to find in 1955 and use the gasoline from it to get the other DeLorean up to 88mph? A) Doc would have drained the gas tank before he stored a car for 80 years, so there wouldn’t have been any gas. And tampering with the DeLorean in the cave at all could conceivably create a universe-ending paradox, because it has to be in the cave for Marty to get back to 1885 in the first place. Totally not a plot hole! Opinión:“The science-fiction writer John Scalzi has aptly referred to READY PLAYER ONE as a “nerdgasm” [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture…But Mr. Cline is able to incorporate his favorite toys and games into a perfectly accessible narrative.”— Janet Maslin, The New York Times “Triggers memories and emotions embedded in the psyche of a generation...[Cline crafts] a fresh and imaginative world from our old toy box, and finds significance in there among the collectibles.  A-”— Entertainment Weekly“A most excellent ride…the conceit is a smart one, and we happily root for [the heroes] on their quest…fully satisfying.”— Boston Globe“Enchanting…Willy Wonka meets the Matrix. This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don't have to be a geek to get it.”— USA Today   “Ridiculously fun and large-hearted, and you don't have to remember the Reagan administration to love it…[Cline] takes a far-out premise and engages the reader instantly…You'll wish you could make it go on and on.”— NPR.org“A fun, funny and fabulously entertaining first novel…This novel's large dose of 1980s trivia is a delight…[but] even readers who need Google to identify Commodore 64 or Inky, Blinky, Pinky and Clyde, will enjoy this memorabilian feast.”— Cleveland Plain Dealer“The grown-up's 'Harry Potter’…the mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline's world are simply astounding. READY PLAYER ONE has it all.”— Huffington Post“Incredibly entertaining…Drawing on everything from "Back to the Future" to Roald Dahl to Neal Stephenson's groundbreaking "Snow Crash," Cline has made READY PLAYER ONE a geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once.”— Austin American-Statesman "READY PLAYER ONE is the ultimate lottery ticket."— New York Daily News"This non-gamer loved every page of READY PLAYER ONE."— Charlaine Harris, #1 New York Times bestselling author of the Sookie Stackhouse series“A treasure for anyone already nostalgic for the late 20th century. . . But it’s also a great read for anyone who likes a good book.”— Wired.com “Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut.”— Daily Mail (UK)“A gunshot of fun with a wicked sense of timing and a cast of characters that you're pumping your fist in the air with whenever they succeed. I haven't been this much on the edge of my seat for an ending in years.”— Chicago Reader“A rollicking, surprise-laden, potboiling, thrilling adventure story…. I loved every sentence of this book”— Mark Frauenfelder, BoingBoing"A 'frakking' good read [featuring] incredible creative detail…I grinned at the sheer audacity of Cline's imagination.”— Milwaukee Journal Sentinel“[A] fantastic page-turner….READY PLAYER ONE may be science fiction, but it's also written for people who have never picked up an SF novel in their lives…"— Annalee Newitz, io9.com "Fascinating and imaginative…It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride."— Terry Brooks, #1 New York Times bestselling author of the Shannara series“I was blown away by this book…A book of ideas, a potboiler, a game-within-a-novel, a serious science-fiction epic, a comic pop culture mash-up–call this novel what you will, but READY PLAYER ONE will defy every label you try to put on it. Here, finally, is this generation’s Neuromancer.”— Will Lavender, New York Times bestselling author of Dominance“I really, really loved READY PLAYER ONE…Cline expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future.”— Daniel H. Wilson, New York Times bestselling author of Robopocalypse “A nerdgasm…imagine Dungeons and Dragons and an 80s video arcade made hot, sweet love, and their child was raised in Azeroth.”— John Scalzi, New York Times bestselling author of Old Man’s War“Completely fricking awesome...This book pleased every geeky bone in my geeky body.  I felt like it was written just for me.”— Patrick Rothfuss, #1 New York Times bestselling author of The Wise Man’s Fear  “An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline’s imaginative and rollicking coming-of-age geek saga has a smash-hit vibe.”— Booklist, starred review "This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans… sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.”— Publishers Weekly, Pick of the Week  Sobre el autor:ERNEST CLINE is an internationally best-selling novelist, screenwriter, father, and full-time geek. He is the author of the novels Ready Player One and Armada and co-screenwriter of the film adaptation of Ready Player One, directed by Steven Spielberg.  His books have been published in over fifty countries and have spent more than 100 weeks on The New York Times bestseller list. He lives in Austin, Texas, with his family, a time-traveling DeLorean, and a large collection of classic video games.

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ISBN-10: 1631495321 ISBN13: 978-1631495328 Peso: 1.1 lb.

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Una llamada a la acción para empoderar a las mujeres y cambiar el mundo.

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Una novela que se teje con placeres prohibidos, almas al desnudo, amores adúlteros.

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Un cuaderno de escritor con un montón de sugerencias de escritura deliciosas y estimulantes que conseguirán que amplíes los límites de tu imaginación.

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Una fábula empresarial que ayudará a cualquier equipo u organización a hacer frente a los mayores retos y a convertirlos en magníficas oportunidades.

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El diccionario visual muestra cada tema con hermosas imágenes fijas de películas y una impresionante fotografía de utileríaa compañada de texto que explica sus características clave y su papel en la saga Marvel. Un escaparate único y cautivador de los primeros diez años de Marvel Studios, ¡este es el libro que todos los fanáticos de las películas de Marvel han estado esperando!

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Editor: Penguin Classics; Edición: Reprint (25 de octubre de 2016)ISBN-10: 9780143111580 ISBN13: 978-0143111580 Peso: 2 lb.

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Continúa la serie de aventuras «Percy Jackson y los Dioses del Olimpo», iniciada con El ladrón del rayo, con esta apasionante entrega. En pleno siglo XXI, los antiguos dioses griegos han creado un mundo secreto a nuestro alrededor, donde el monte Olimpo se encuentra encima del Empire State y el reino de Hades en el subsuelo de Los Ángeles.

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¡EMPIEZA UNA NUEVA SAGA POKÉMON, ESTA VEZ EN LA REGIÓN DE SINNOH!

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¡SEGUNDO Y ÚLTIMO VOLUMEN DE POKÉMON ROJO, VERDE Y AZUL!